Description
The Sons of Behemat Are Might Incarnate, When The Gargant Tribes Are On The Stomp, Everyone Else Had Better Duck And Cover IF They Want To Survive, These ill-Maged Titans Can Crush Anything In Their Path, And They Challenge Anyone to Tell Them Othewise , They live to fight and revel in Their Colossal Strength, With No Enemy They Won't Batters Sensess If Given Half A Chance, LED by the Biggest, Surliest, and Most Aggressive of Their Kind, The Sons of Behemat Now March to War United , The Land Quaking Beneath Each Monstrous Tread,
This indispensable book includes everything you need to know when leading your own stump in games of age of sigmar, you'll Learn the fascinating history of Gargantkind, which stretches back to the age of myth, along with the tragic tale of Beemat's the era of the beast and the rise of king brodd has Changed them,
This 96-page Hardback Book Contains:
- A Heavy Helping of Background Information on the Sons of Behemat, Including Their Ancient History, Rambunctious Relationship with Smaller Races, and Legendary Figures Such As King Brodd
- Epic Artwork Showcasing the Scale and Sheer Destructive Potential of Roaming Bands of Gargants
-8 (Really Big) Warsscolls and Pitched Battle Profiles, Including the Beast-Masher Mega-Gargant and Priestly King Brodd
-Rules for 4 Different Tribes, Plus Command Traits, Artefacts of Power, Battle Traits, and Three New Monstrous Rampages Exclusively for Mega-Gargants
- Path to Glory Campaign Rules for Roaming Freely Across The Mortal Realms, With Unique Systems and a New Battleplan for Use in Narrative Play
- Matched Play Rules, With 4 Grand Strategies, 6 Battle Tactics, and 2 Core Battalions to Choose from
-Mercenary Rules for Adding Mega-Gargants to Other Armies
- A Showcase That Highlights the Myriad Details and Options Included on Sons of Behemat Models, with Painting Guides to Inspire Your Own Projects
This battleome contains a one-use code to add the book to your digital library in age of sigmar: the app,