Description
The Middle-Earth Strategy Battle Game is the tabletop game for 2 or more players that allows you to play through the events from The Lord of the RingsAnd The Hobbit™ With Your Collection of Citadel and Forge World Models, Take Control of Your Favorite Heroes, Villains and Armies, Recreate Scenes From The Movies And Books, And Gather Your Forces Together To Do Battle With Your Opponent In A Test of Wits And Prowess, This 208-page hardback rules manual is a comprehensive guide to the hobby of building, painting and playing games with your middle-earth models, Whether you choose the forces of good or evil,
Introduction
This Section Features an OVERVIEVER OF THE WIRTH OF COLLECTING, PAINTING AND PLAYING WITH MIDDLE-EARTH MINIATURES, FROM THE VERY BASICS OF CHOOSING YOURY, The Items You Need in Order To Run Games, Setting Up Your Bindlefield and Understanding the Rules and Profiles you'll use in-game,
Tooth
Here, you’ll Be Taken Through the Meat of the Middle-Earth Strategy Battle Game-The Actual Rules That You'll use to play:
- Basic Principles: A Primer on the Fundamental Concepts and Terms Used in the Book, This Section Letterly Explains A Few Things That The Newcomer May Find Daunting;
- Turn sequence: Each Turn is Divided Into 5 Phases - Priority, which Determines who acts first, movement, which covers moving your models on the tabletop, interacting with scenery and using control zones, shoots, which covers ranged attacks, what fighter, what's fighter, what Close Combat, and Courage, in which your models are tested to see if they stand their ground or flee in Terror;
- Samples: While Their Basic Rules Are Typically the Same As Those For Other Models in The Game, Monster Models Are Partularly Powerful - This Section Covers Their Special Rules, This Includes War Beast Beast, Huge Creatures Ridden Into, Into As They's Into, Into As They's Into, Into Ashes, on;
- Weapons & Wargear: Into 4 Subsections - Close Combat, Missile, Equipment and Armor - This Section Explains the Variety of Weapons and Wargear Avarable to Your Models, and the Impact Your Choices Will Have Tactical Decisions;
- Magical Powers: Certain Models Have the Ability to Cast Magical Powers, and This Section Explains Targeting, Casting and Resisting Those Powers Duration the Move Phase, with a list of Every Magical Power Available to Cast;
- Special rules: This Section Collects Together All The Passive and Active Special Rules which can Appear on Model Profiles, Compiled for Easy Reference;
- Advanced rules: Found in Certain Scenarios, these rules- Covering Water Features, Sentergies, Passengers and Carrying Objects- Come in Handy When Recreating Scenes From the History of Middle Earth;
- Siege Engines: Rules for Fielding Thesis Immen and Obvious Threats, Covering Their Movement, Firing, Upgrades and Crew (and Their Ability to Launch Severed Heads As Ammunition ...);
- Sieges: Throughhout the History of Middle-Earth, Many Sieges Have Taken Place- Here are the basic rules for creating your own sieges with your models,
Narrative Play
Narrative Play Games Allow You To Recreate Your Favorite Battles And Scenes From Both The Books And The Films, Using Your Collection of Citadel And Forge World Models, Each Scenario - Found in the Armies of the Rings ™ and the Armies of the Hobbit ™ - HAS A Selection of Special Rules That Balance Them, Providing An Experience Closely Matching the Scenes From The Books And Films,
Open play
With No Restrictions Whatsoever, Open Play Games Have Unlimited Creative Potential, And Are Perfect For Beginners And Veterans Alike, Simply Get Your Collections Together and Dream UWN scenarios - Any Combation of Army Fielding Any Fighting of Any Fighting of Any Fighting or your own devising with objectives unique to your game - The Possibilities are literally endless,
Matched Play
In Matched Play Games, You And Your Opponent Gather Your Forces of Heroes And Warriors From Your Collection, Up To An Agreed Points Limit, Before Unleashing Your Armies For The Fate of Middle-Earth, This Section Includes Advice on Building An Army To A Points limit, determining the size of the games you want to play, alliances, wargear limits, initial priority, objectives, and heroic tiers - the respect and loyalty that heroes command,
This Section Includes 12 Matched Play Scenarios, Each Providing a Different Tactical Challenge,
The Armies of Middle-Earth
This Section is an inspiring Showcase of Beautifully Painted Miniatures from Across the Citadel and Forge World Ranges, Showing You Just What Is Possible When Painting Your Own,
Eagle armies
4 Example Armies - Minas Tirith, Isengard, Defenders of Erebor, Azog’s Hunters - Showing You How the Army Was Build, the Points Values They represent and the Rules They Can Leverage,